Me, Myself and MRI

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One to One Development Trust


Setting up the interactivity at the technical rehearsalAs technical producer my main responsibility has been to work out how to create the six portraits using the hardware, software and budget available to us. This has been quite tricky as we wanted to keep a very open mind at the start of the project as to how the final pieces would be displayed. We wanted the school group and the artists to have the opportunity to guide and make key decisions over the interaction required and how the different media would be presented.

The main elements within my role can be summed up by the following:

  • Designing the overall concept - taking all the ideas and putting together a concept of what we could deliver within the budget.
  • Identifying suppliers and building a prototype - working together with my colleagues to build a system to test and evaluate.
  • Procuring equipment - organising the purchase of equipment needed to build the exhibition.
  • Liaising with venues over the technical requirements - visiting each site and discussing the positioning of the exhibition, security and installation requirements.
  • Getting the technology working - making everything talk to each other and configuring the system so it 'interacts' with the audience in the correct way.
  • Commissioning on site - ensuring that the exhibition is up and running at each venue, making adjustments for each space and updating elements to incorporate artists feedback.  

As with the other members of the team, my other key role has been in the running of sessions at the school and helping guide the overall project.

The rest of the team

My job was made easier by the fantastic team of people that I was able to work with, specifically:
  • Carl Broomfield - who worked out how to bolt everything together and then did the hard work of building six identical pieces.
  • Ben Johnson - who helped construct an early mock-up of how the portraits might be controlled and provided technical support.
  • Steve Levitt - who made sure that the software did everything that was required in time for the project launch.

Although everyone has had unique roles within the project there has been a great deal of collaboration in most aspects of the delivery of the exhibition and the school sessions. The development of the final physical portraits has come from ideas from all the team and the school group.